You keep giving the example of yew logs, have you considered the cost has gone for buy RuneScape gold them for what they are? With the introduction of wintertodt and to my knowledge bolts along with darts being the best fletching xp, there's just not very much use bots induce the inflation a bit for sure but can't expect a log at level 60. In the old day folks weren't as efficient that 60 woodcutting was not as ordinary as it is realizing I can 2 tick teaks for a few of hours and be at 60 in no time. With this in mind add this logic into a products. The cost aswell is tremendously dictated by the item's use.
I believe I would prefer to forfeit items rather than throw them in a hole. Kind of like the way it is possible to forfeit bones. There should be god altars concealed about Runescape that any thing can be sacrificed to (must be unnoted). Each altar could grant a distinctive enthusiast stackable up to 3 different god fans. New god thing cosmetics might be a pet reward opportunity, in addition to a reward. For example of a buff: If you sacrifice items you gain the Luck of Saradomin. This enthusiast could last 24 hours or until triggered. This buff gives your personality a chance to restore 50 hit points at the case your character falls into zero HP. After triggered, the enthusiast has to be earned again by sacrificing to the altar. Buff operates on PVM and not PVP.
Buffs gives incentive to swathes of gamers to sacrifice items. Rare, uncommon and ultra rare cosmetic benefits produces a brand new money making those who want to acquire the new cosmetics market. Pet chance grabs the eye of hunters that are pet who will be the biggest contributors. This way helps to incorporate by using the gods makes more sense which stuff bottomlessly throws into at the GE OSRS lore. Also, having to contribute having to where the altar is to travel items from benefitting, will prevent robots. It makes serious gamers have to donate items for most effecient use. Cosmetic/pet chance is really realistic with big ticket items, although a full inventory of bars that are addy is enough to get the boon.
Attempting to buy whatever the item of the day is would be a hellish experience on that day. I see a good deal of opinion on reddit to take actions that it's really a problem in RuneScape game. People today underestimate the amount of mechanics exist in RuneScape sport to take money. These include the sand casino taxation, individuals dying and their items/money evaporating, providing cash to NPCs, and people quitting RuneScape game that effectively removes each of their things and money from the economy eternally (most individuals do not make a conscious choice to quit and have a fall celebration, life just gets in the way and they quit playing gradually.)
I don't believe collectors would be very thrilled about the idea of 15b to earn the pet. The pets in RuneScape game have requirements that are enough powerful that are high and RNG need to make them. You're still something in your grind for example PVM cash and boss thing log conclusion, and XP And of course even in the event that you have bad RNG at pet searching. With this technique you propose of acquiring a pet you truly are pissing away time and money free of advantage until you receive the pet. I could see the frustration about that inducing long time players to quit, and making the idea of pet collecting less appealing given there is a pet in RuneScape game that's almost impossible for the overwhelming number of players to obtain.I quit RuneScape game before EOC, that had been during the time I attended school; was quite easy to quit. I am grateful for EOC tbh, I'm not certain if have exactly the same....experiences...in the time of my entire life had I had been playing. EoC came out about 5 months until I graduated high school, so that I always had a shitload of time to play RuneScape for it's entire lifecycle pre-EoC. I played without fractures from 2001-2012. At the point I was invested in RuneScape match, still addicted to a degree. I managed to cheap OSRS gold hang on, although my playtime dropped like 90% later EoC fell.